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  • Book Overview & Buying Cocos2d-x by example (update)
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Cocos2d-x by example (update)

Cocos2d-x by example (update)

By : Roger Engelbert
4.9 (10)
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Cocos2d-x by example (update)

Cocos2d-x by example (update)

4.9 (10)
By: Roger Engelbert

Overview of this book

If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
Table of Contents (14 chapters)
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13
Index

Chapter 4. Fun with Sprites – Sky Defense

Time to build our second game! This time, you will get acquainted with the power of actions in Cocos2d-x. I'll show you how an entire game could be built just by running the various action commands contained in Cocos2d-x to make your sprites move, rotate, scale, fade, blink, and so on. And you can also use actions to animate your sprites using multiple images, like in a movie. So let's get started.

In this chapter, you will learn:

  • How to optimize the development of your game with sprite sheets
  • How to use bitmap fonts in your game
  • How easy it is to implement and run actions
  • How to scale, rotate, swing, move, and fade out a sprite
  • How to load multiple .png files and use them to animate a sprite
  • How to create a universal game with Cocos2d-x
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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