Book Image

Cocos2d-x by Example: Beginner's Guide

By : Roger Engelbert
Book Image

Cocos2d-x by Example: Beginner's Guide

By: Roger Engelbert

Overview of this book

Table of Contents (19 chapters)
Cocos2d-x by Example Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 7. Adding the Looks – Victorian Rush Hour

Now that we have our test game, it's time to make it all pretty! We'll go over the new sprite elements added to make the game look nice, and cover a new topic or two. However, by now, you should be able to understand everything in the final code of this project.

So you can sit back and relax a bit. This time, I won't make you type so much. Promise!

In this chapter, you will learn:

  • How to use multiple sprites to texture a tiled terrain

  • How to use multiple containers inside SpriteBatchNode

  • How to create a parallax effect

  • How to add a menu to your game

  • How to build a game tutorial