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  • Book Overview & Buying Cocos2d-x by example (update)
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Cocos2d-x by example (update)

Cocos2d-x by example (update)

By : Roger Engelbert
4.9 (10)
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Cocos2d-x by example (update)

Cocos2d-x by example (update)

4.9 (10)
By: Roger Engelbert

Overview of this book

If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
Table of Contents (14 chapters)
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13
Index

Chapter 7. Adding the Looks – Victorian Rush Hour

Now that we have our test game, it's time to make it all pretty! We'll go over the new sprite elements added to make the game look nice, and cover a new topic or two. However, by now, you should be able to understand everything in the final code of this project.

So you can sit back and relax a bit. This time, I won't make you type so much. Promise!

In this chapter, you will learn:

  • How to use multiple sprites to texture a tiled terrain
  • How to use multiple containers inside SpriteBatchNode
  • How to create a parallax effect
  • How to add a menu to your game
  • How to build a game tutorial
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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