Book Image

Cocos2d-x by Example: Beginner's Guide

By : Roger Engelbert
Book Image

Cocos2d-x by Example: Beginner's Guide

By: Roger Engelbert

Overview of this book

Table of Contents (19 chapters)
Cocos2d-x by Example Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


After we got all the gameplay details ironed out in our test game, bringing in a sprite sheet and game states seems remarkably simple and easy.

But during this stage, we can also think of new ways to improve gameplay. For instance, the realization that clouds of smoke coming out of chimneys would offer a nice visual cue to the player to identify where the buildings were, if the cyclist happened to jump too high. Or that a hat flying through the air could be funny!

Now it's time to bring physics to our games, so head on to the next chapter.