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  • Book Overview & Buying Cocos2d-x by example (update)
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Cocos2d-x by example (update)

Cocos2d-x by example (update)

By : Roger Engelbert
4.9 (10)
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Cocos2d-x by example (update)

Cocos2d-x by example (update)

4.9 (10)
By: Roger Engelbert

Overview of this book

If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
Table of Contents (14 chapters)
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13
Index

Chapter 9. On the Level – Eskimo

In our next game, we'll go over some important features most games require, but which are not directly related to gameplay. So we'll step over the architecture side of things and talk about reading and writing data, using scene transitions, and creating custom events that your whole application can listen to.

But, of course, I'll add a few gameplay ideas as well!

This time, you'll learn how to:

  • Create scene transitions
  • Load external data
  • Save data using UserDefault
  • Create your own game events with the dispatcher
  • Use the accelerometer
  • Reuse Box2D bodies
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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