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  • Book Overview & Buying Cocos2d-x by example (update)
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Cocos2d-x by example (update)

Cocos2d-x by example (update)

By : Roger Engelbert
4.9 (10)
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Cocos2d-x by example (update)

Cocos2d-x by example (update)

4.9 (10)
By: Roger Engelbert

Overview of this book

If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
Table of Contents (14 chapters)
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13
Index

Preface

Cocos2d-x combines the benefits of using one the most popular and test-proven 2D game frameworks out there with the power and portability of C++. So, you get the best deal possible. Not only is the framework built to be easy to use and quick to implement, it also allows your code to target more than one system.

The book will show you how to use the framework to quickly implement your ideas, and let Cocos2d-x help you with the translation of all that OpenGL gobbledygook, leaving you with the fun part: making sprites jump around and hit each other!

There are seven examples of games in this book with two of them being physics-based, using Box2D and one using the Lua bindings and the new Cocos Code IDE. With each example, you'll learn more about the framework and the magical lines that can quickly add particle effects, animations, sounds, UI elements, and all sorts of wonderful things to your games.

Not only this, but you will also learn how to target both iOS and Android devices, and multiple screen sizes.

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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