Book Image

Mastering LibGDX Game Development

By : Patrick Hoey
Book Image

Mastering LibGDX Game Development

By: Patrick Hoey

Overview of this book

Table of Contents (18 chapters)
Mastering LibGDX Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Digital distribution platforms


After completing your game, the final step is to package it up and deploy it to the various digital distribution channels. The different distribution channels will typically take a certain percentage of the sale price of your game for each unit sold (revenue sharing model), such as Valve's Steam platform (http://store.steampowered.com/). The model applies to other platforms as well, including the mobile app space such as Apple's App Store (http://itunes.apple.com/us/genre/ios/id36?mt=8) and Google's Play store (http://play.google.com/store?hl=en). Some distribution channels (such as Apple) will require you to go through a certification process, and others (such as Google) will allow you to upload right away. One of the biggest challenges with a video game release will be overcoming the discoverability issue, but being on one of these platforms will help to some degree.

As part of your marketing ramp-up plan for release, each of these distribution platforms will...