Book Image

Mastering LibGDX Game Development

By : Patrick Hoey
Book Image

Mastering LibGDX Game Development

By: Patrick Hoey

Overview of this book

Table of Contents (18 chapters)
Mastering LibGDX Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 4. Where Do I Put My Stuff?

The next milestone in the development of our game will be to create some GUIs that will help convey certain information on status and inventory items, presented to the user in a heads-up display (HUD). This chapter will also discuss how to create screens that help guide the user through the creation process for their initial game profile and how to implement the logic to save and restore their game profiles.

We will cover the following topics in this chapter:

  • Inventory and HUD layouts with skins

  • Character design with stats

  • Item equip with inventory management

  • Save and load game profiles