The next milestone in the development of our game will be to create some GUIs that will help convey certain information on status and inventory items, presented to the user in a heads-up display (HUD). This chapter will also discuss how to create screens that help guide the user through the creation process for their initial game profile and how to implement the logic to save and restore their game profiles.
We will cover the following topics in this chapter:
Inventory and HUD layouts with skins
Character design with stats
Item equip with inventory management
Save and load game profiles