Book Image

Mastering LibGDX Game Development

By : Patrick Hoey
Book Image

Mastering LibGDX Game Development

By: Patrick Hoey

Overview of this book

Table of Contents (18 chapters)
Mastering LibGDX Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 8. Oh, No! Looks Like Drama!

What are some of the elements that players will talk about long after they have beaten your game? The right music that plays at a critical moment, a sound that makes an attack sound more powerful, or a cutscene that evokes some core emotion for the player are just a few examples. With the foundation of knowledge that we have learned over the course of developing BludBourne, there is something special to be said for adding the finishing touches of sound, music, and even cutscenes to tell your story. This chapter will show you how to add these important components to your videogame, in order to give a nice polish to your final product. Luckily, for us, LibGDX provides the tools that make this particular piece of your game simple to implement.

In summary, we will cover the following topics in this chapter:

  • Sound and music

  • Creating cutscenes