Book Image

Haxe Game Development Essentials

Book Image

Haxe Game Development Essentials

Overview of this book

Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way.
Table of Contents (16 chapters)
Haxe Game Development Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

Restarting the level


Next, we'll make it so that the level will restart when the player clicks anywhere on screen.

To do this, we'll have to add an update function:

  override public function update():Void
  {
    if (FlxG.mouse.justReleased)
    {
      onPlayAgain();
    }
    super.update();
  }

This function will override the update function of the FlxState parent class, which is why we use the override keyword in this case.

Inside the function, we make an if statement to check if FlxG.mouse.justReleased is true. This is another way to handle mouse input in HaxeFlixel and we're doing it this way because we just want to know when the player clicks anywhere on screen, instead of on a particular thing.

Inside the if statement, we'll call an onPlayAgain function, which we'll make shortly. Following the if statement, call super.update() so that the functionality of the parent class will still execute.

To finish the class off, we just have to make the onPlayAgain function:

private function onPlayAgain...