Book Image

Haxe Game Development Essentials

Book Image

Haxe Game Development Essentials

Overview of this book

Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way.
Table of Contents (16 chapters)
Haxe Game Development Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

Adding new assets


Copy all of the images provided for this chapter into the assets/images folder. Here's a quick rundown of what each one is used for:

Image

Description

button.png

A generic button image that can be used to skin HaxeFlixel buttons

healthHeartOn.png and healthHeartOff.png

Health indicator images that we'll add to the HUD and then make use of in the next chapter

hudBackground.png

The background image for our in-game HUD

levelEndHeader.png

The new header for the level end screen

levelEndWindow.png

The background image for the level end screen

newBestScore.png

An image that will appear on the level end screen when the player reaches a new high score

titleScreenBackground.png

The background image for our splash screen, which has our game's main character on it

titleScreenLogo.png

The game's logo

Next, create a new folder in the assets folder named fonts. After this, copy BebasNeue.otf into the new folder that was created. This will be the font...