Book Image

Haxe Game Development Essentials

Book Image

Haxe Game Development Essentials

Overview of this book

Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way.
Table of Contents (16 chapters)
Haxe Game Development Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

Adding music


Now we're going to add functions to play our music tracks and then add the calls to play them in the game.

Creating playback functions

In SoundManager, add the function to play our fanfare music:

public function playFanfareMusic():Void{
    FlxG.sound.playMusic(Sounds.MUSIC_FANFARE,  Sounds.VOLUME_FANFARE);
}

This function will call the playMusic function on the sound object of FlxG. This will stream and play a music clip that will loop by default. We pass in two arguments: the first is the ID of the music to play and the second is the volume to play it at. We pull both of these from the constants that were made earlier.

Next let's make the function to play the in game music:

public function playInGameMusic():Void{
    FlxG.sound.playMusic(Sounds.MUSIC_INGAME, Sounds.VOLUME_INGAME);
}

The setup for this is identical to the previous function.

Calling playback functions

Now let's add the calls to these functions in the game. To start, open MenuState and add this import:

import audio.SoundManager...