Book Image

Haxe Game Development Essentials

Book Image

Haxe Game Development Essentials

Overview of this book

Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way.
Table of Contents (16 chapters)
Haxe Game Development Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

Building for Flash


Flash is by far the easiest platform to target when building most things in Haxe. We've also been using it for development all along. The only difference now is that we'll be building in release mode, which will strip out debug information.

If you're using FlashDevelop on Windows, you can just run the game by selecting the release configuration and then choosing the Flash target build.

If you're not using FlashDevelop, you can just run this command:

lime test flash -release

The only difference from what we've been doing all along is the -release flag, which specifies that you want a release build.

Deploying to the Web

Since Flash is typically considered as a web platform, it's natural to want to deploy your game to the Web. All you need to do is use some simple HTML to embed the .swf file that Haxe compiles in a web page.

I've included a sample HTML file in the assets for this chapter. To use the HTML file, copy index.html from the provided assets to the bin folder under export...