Book Image

Mastering Unity 5.x

By : Alan Thorn
Book Image

Mastering Unity 5.x

By: Alan Thorn

Overview of this book

Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (16 chapters)
Mastering Unity 5.x
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Lighting FAQ


This section takes time out to explore lighting issues and problems that sometimes arise and common methods for resolving them. The issues listed here may not arise for the Dead Keys project specifically, but it's likely you'll encounter them somewhere, on some projects. Consequently, it's good to know how the issues are solved or at least avoided. This section takes a Question and Answer format:

  • Scene lighting appears wrong when opening a scene in the editor: This happens when Auto is enabled from the Lighting window. As the scene is opened, lighting is rebaked. This may take time or may fail entirely. The result is that scene lighting may not appear correct instantly when a scene is opened. You can resolve this by disabling auto baking from the Lighting window and then saving the scene to confirm the change. The next time the scene is opened, the existing baked data will be used instead.

Disabling Auto for baking

  • Scene lighting is baked, but appears messed up in the scene...