Congratulations! You've now created the first level of Dead Keys. Of course, more will be added, but let's first focus on creating one functional level, whose behaviors may be easily recycled to produce more levels, as needed. This chapter focused on many level design issues, both practical and theoretical. Specifically, we explored level design tips and tricks-methods for producing levels more simply and conveniently. In addition, we examined the modular building technique, alongside more advanced tools, such as lightmapping, navigation meshes, and Occlusion Culling. In the next chapter, we'll examine how to take the first person camera and build player functionality, using animation and scripting.
Mastering Unity 5.x
By :
Mastering Unity 5.x
By:
Overview of this book
Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (16 chapters)
Mastering Unity 5.x
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
Free Chapter
Preparation and Asset-Configuring
Level Design and Structure
Player Controls - Movement
Player Controls - Typing and Health
Enemies and Artificial Intelligence
Project Management and Version Control
Persistent Data - Load and Save Game States
Performance, Optimization, Mobiles, and More
Customer Reviews