Book Image

Mastering Unity 5.x

By : Alan Thorn
Book Image

Mastering Unity 5.x

By: Alan Thorn

Overview of this book

Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (16 chapters)
Mastering Unity 5.x
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Bonus items


Now let's focus on a distinct and extensible feature, namely bonuses or rewards. Rewards systems and positive feedback are important properties for games wherever the player repeatedly encounters time-critical challenges. When provided judiciously and appropriately, rewards reinforce the player's successes, making them feel good, and encouraging them to play on. It's important not to over or under-reward. By under-rewarding, you make the game seem too difficult or boring, and by over-rewarding, you remove the challenge and desensitize the player to rewards completely.

Rewards take many forms, from steam achievements, certificates, and badges, to power-ups and extra items. For more information on player motivation and in-game achievements, see the book Gamification with Unity 5.x, Packt (https://www.packtpub.com/game-development/gamification-unity-5x). In Dead Keys, we'll reward the player with collectible badges. These are issued based on typing time: that is, when the player...