Book Image

Mastering Unity 5.x

By : Alan Thorn
Book Image

Mastering Unity 5.x

By: Alan Thorn

Overview of this book

Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (16 chapters)
Mastering Unity 5.x
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Developing the Idle state


The Idle state is ultimately the starting state for a zombie, and a passive state. Normally, an NPC in Idle will stand around and just look about. It's a state from which action may begin. For Dead Keys, the zombies remain in Idle until instructed to change, based on camera movement and the position of the player:

Idle state

As the player enters the Chase range of an NPC, the NPC comes to life. In many games, a deciding factor will be line of sight. The enemy chases, or pursues the player as they enter their line of sight. However, for Dead Keys, this is unnecessary because camera movement, as the player progresses from one point to the next, determines whether an NPC moves into view. For this reason, the StateIdle coroutine will remain almost empty. However, the SetInteger function will be called to the set the animator integer parameter:

    public IEnumerator StateIdle() 
    { 
        //Run idle animation 
        ThisAnimator.SetInteger("AnimState...