Good work! In this chapter, we completed a critical part of Dead Keys. Specifically, we've created an intelligent zombie NPC that wanders the level, attacks the player and can themselves be attacked by typing combat. This is a significant milestone in the project because now, we have united many classes and features to create a working core mechanic. In the next chapter we'll move forwards to enhance our workflow even further.
Mastering Unity 5.x
By :
Mastering Unity 5.x
By:
Overview of this book
Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (16 chapters)
Mastering Unity 5.x
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
Free Chapter
Preparation and Asset-Configuring
Level Design and Structure
Player Controls - Movement
Player Controls - Typing and Health
Enemies and Artificial Intelligence
Project Management and Version Control
Persistent Data - Load and Save Game States
Performance, Optimization, Mobiles, and More
Customer Reviews