Branches in Git are especially useful whenever two coders need to work from the same base or core code but they must take the project in new directions, by adding specific features to the original work or by amending the existing work. To do this, each coder works on a separate branch, and their changes are merged back into the main branch to integrate their work together later. This workflow is very powerful because it means different coders can work in isolation on their own branch, without affecting each other. However, a problem arises with this approach logistically. Specifically, what happens if the coders take the project in different and contradictory directions and then try to merge those changes together? What happens if both programmers open the same source file and change code differently on the same line? What happens if one uses a print
statement where another uses Debug.Log
? What should Git do when these two divergent branches merge? In this case, a...
Mastering Unity 5.x
By :
Mastering Unity 5.x
By:
Overview of this book
Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (16 chapters)
Mastering Unity 5.x
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
Free Chapter
Preparation and Asset-Configuring
Level Design and Structure
Player Controls - Movement
Player Controls - Typing and Health
Enemies and Artificial Intelligence
Project Management and Version Control
Persistent Data - Load and Save Game States
Performance, Optimization, Mobiles, and More
Customer Reviews