Book Image

Mastering Unity 5.x

By : Alan Thorn
Book Image

Mastering Unity 5.x

By: Alan Thorn

Overview of this book

Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (16 chapters)
Mastering Unity 5.x
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Saving data - binary files


If PlayerPrefs, INI files, XML files, or JSON files don't meet your needs, then binary files might be exactly what you're looking for. If you don't want to save data that gamers can open, read, and change, then binary is the preferred option. Binary files typically produce the smallest file size and are non-readable. Their disadvantage is difficulty of debugging (because you cannot easily verify their contents), and other applications cannot import and parse them because they conform to no other, established, standard; they don't know how your data is structured. To get started with using binary files, add the serializeTransformBinary.cs script file to your project; comments that follow:

using System.Collections; 
using System.Collections.Generic; 
using UnityEngine; 
using System.Runtime.Serialization.Formatters.Binary; 
using System.IO; 
//------------------------------------------ 
[System.Serializable] 
public class TransformDataBinary 
{ 
   public float PosX...