Book Image

Mastering Unity 5.x

By : Alan Thorn
Book Image

Mastering Unity 5.x

By: Alan Thorn

Overview of this book

Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (16 chapters)
Mastering Unity 5.x
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Stats and performance


Many people think that game optimization should be an afterthought; that is, something that comes at the end of development. This line of reasoning stresses the importance of first making the game as a complete experience, and then recommends optimizing what has been made by tweaking existing features. This approach, however, though common is not recommended.

Instead, performance and optimization should factor into the design, meaning that it should be an early consideration. From the outset of development, you should be considering ways to optimize performance and your workload. Consider the following:

  • Target Platform: Decide early on the target hardware to be supported by your game. This should not be defined only in terms of operating system, such as Android and Windows, but also in terms of versions-such as Windows 10 and Android 4.5. It is important to establish a minimum baseline version below which the game is not supported; that is, not tested or assumed to...