The Stats panel and the Profiler are solid tools for diagnosing performance problems in your game, as well as determining where those problems are in the script, thereby suggesting how they may be corrected. However, as mentioned, optimization should begin at the design phase of development, and should persist throughout all subsequent stages. Consequently, there are some general tips, tricks, and workflows that can be followed, with proper consideration and limitations, to help optimize your game across development, minimizing problems that could emerge later. This section explores some of these tips and tricks, in addition to those already mentioned in Chapter 1, Preparation and Asset-Configuring. Let's see these...
Mastering Unity 5.x
By :
Mastering Unity 5.x
By:
Overview of this book
Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (16 chapters)
Mastering Unity 5.x
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
Free Chapter
Preparation and Asset-Configuring
Level Design and Structure
Player Controls - Movement
Player Controls - Typing and Health
Enemies and Artificial Intelligence
Project Management and Version Control
Persistent Data - Load and Save Game States
Performance, Optimization, Mobiles, and More
Customer Reviews