Book Image

Mastering Unity 5.x

By : Alan Thorn
Book Image

Mastering Unity 5.x

By: Alan Thorn

Overview of this book

Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (16 chapters)
Mastering Unity 5.x
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Building for Android


To compile and build an executable package (APK) that runs on an Android device as a standalone application, you'll need to build your project. There are different ways to do this. Here, we'll look at a method that'll work for most Android devices, even if you cannot connect your device to Unity. Firstly, access the Player Settings by choosing Edit | Project Settings | Player from the application menu, and assign the application a unique Bundle Identifier, by entering a name in the Bundle Identifier field. This is used to uniquely identify the Android application, and would also be used on an App Store.

Assigning the application a Bundle Identifier

Note

Remember, before creating your Android game, always check out the App Store submission guidelines to make sure your product will be accepted: https://developer.android.com/distribute/tools/launch-checklist.html.

Next, to build the application, select File | Build Settings from the application menu. When the Build Settings...