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Learning Android Game Development

Learning Android Game Development

By : Malankar
2 (2)
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Learning Android Game Development

Learning Android Game Development

2 (2)
By: Malankar

Overview of this book

In this book, we’ll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You’ll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you’ll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games.
Table of Contents (11 chapters)
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4
Creating Sprites and Interactive Objects

What this book covers

Chapter 1, Introduction to Android N and Installation of Android SDK, guides the reader through the installation of the necessary software with a step-by-step guide.

Chapter 2, Getting Familiar with Android Studio, works toward making the reader comfortable with the project layout and components needed to get started with developing games with Android Studio.

Chapter 3, Managing Inputs, guides the reader through how to take inputs from the user.

Chapter 4, Creating Sprites and Interactive Objects, teaches how to display images on screen and turn them into interactive objects.

Chapter 5, Adding Animation to Your Game, takes you through how to create animations using sprite sheets.

Chapter 6, Collision Detection and Basic Artificial Intelligence, explores various collision detection methods. It is recommended that the user has a little mathematical understanding of some basic concepts of the coordinates system.

Chapter 7, Adding Boundaries and Using Sprites to Create Explosions, goes through creating boundaries for the game, and then moves on to create an explosion class to create an explosion effect.

Chapter 8, Adding an Explosion and Creating a UI, shows how we will spawn our explosion on screen after creating the explosion class, and then covers on how to create a UI that will display instructions and score the on screen.

Chapter 9, Converting Your Game from 2D to 3D, discusses how to move from making 2D games into 3D games.

Chapter 10, Working Further on 3D Game, introduces the player to further work with 3D objects in the game.

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Learning Android Game Development
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