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Learning Android Game Development

Learning Android Game Development

By : Malankar
2 (2)
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Learning Android Game Development

Learning Android Game Development

2 (2)
By: Malankar

Overview of this book

In this book, we’ll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You’ll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you’ll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games.
Table of Contents (11 chapters)
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4
Creating Sprites and Interactive Objects

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning. Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "For instance, you can think of www.google.com as a website's domain name." A block of code is set as follows:

<TextView
android:text="Hello World!"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/TextView"
tools:text="helloWorld"
android:textAppearance="@style/TextAppearance.AppCompat.Headline" />

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "Click on Text, as shown in the following screenshot:"

Warnings or important notes appear in a box like this.
Tips and tricks appear like this.
Visually different images
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83
Tech Concepts
36
Programming languages
73
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Learning Android Game Development
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