Learning Android Game Development
By :
Learning Android Game Development
By:
Overview of this book
In this book, we’ll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You’ll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you’ll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen.
By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
Free Chapter
Introduction to Android N and Installation of Android SDK
Getting Familiar with Android Studio
Managing Inputs
Creating Sprites and Interactive Objects
Adding Animation to Your Game
Collision Detection and Basic Artificial Intelligence
Adding Boundaries and Using Sprites to Create Explosions
Adding an Explosion and Creating a UI
Converting Your Game from 2D to 3D
Customer Reviews