Book Image

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
Book Image

3D Game Design with Unreal Engine 4 and Blender

By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (16 chapters)
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Exporting our object from Blender


We dreamed up our creation.

We sketched our crate.

We modeled and UV unwrapped it in Blender.

Unreal is now ready to receive our creation.

Before we export our model from Blender, there are a few things we can do to make sure everything comes out perfect. Unreal can get finicky when it comes to importing objects, and with just a few steps we can minimize any potential issues.

Let's get started by applying scaling:

Applying scaling to our object

During the process of setting up our scene, we scaled the default cube so we could use it as a starting point when building our crate. To ensure we do not have any problems during the exporting process, we need to apply our scaling to the object; this essentially tells Blender that the object is no longer scaled but is really that size:

  1. Make sure you are in Object mode.

  2. Press Ctrl + A, this will open the Apply menu.

  3. Select Scale.

With our scaling applied, we can move on the next important step in prepping our object for export...