Book Image

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
Book Image

3D Game Design with Unreal Engine 4 and Blender

By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (16 chapters)
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Setting up and using our new 3D asset


Now that we have our FBX file, we need to import the file into the Content Browser in Unreal. Epic Games has made this a relatively painless process. After we import the file into the game engine, it still needs two more things. A collision mesh will have to be added to make sure that the player and other game object collide correctly with our new crate. Second, we will have to add a material to our object to give it visual appeal.

Start by navigating in the Content Browser to the folder you would like to store your crate in and clicking the Import button:

Find your FBX file in the file browser.

  1. Navigate to the folder where you saved your FBX file and click Open:

    Unreal's FBX Import Options menu

  2. This opens the FBX Import Options. Turn off the Auto Generate Collision option. Though this can save us time in the future, we will create this manually after we have successfully imported the file.

  3. Also turn off the Import Materials and Import Textures options. These...