Book Image

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
Book Image

3D Game Design with Unreal Engine 4 and Blender

By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (16 chapters)
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


In this chapter, we went through the art process for designing and producing a complex game asset with a specific narrative and background in mind. The result is the Artifact, an eldritch terror weapon created by followers of a forgotten god. This game asset uses multiple shapes and was designed with function and animation in mind. As part of its design, we built gears and pistons, as well as some otherworldly tentacles. This thing is most assuredly responsible for the disappearance of both the crew of the cargo ship and the inhabitants of our space station. In the next chapter, we will take a look at what it takes to UV Unwrap something this complex, as we prep our game asset for animation and get it ready for Unreal.