Book Image

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
Book Image

3D Game Design with Unreal Engine 4 and Blender

By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (16 chapters)
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using Smart UV Project


Before we get started unwrapping each piece of the Artifact, I would like to mention the Smart UV unwrapper one more time. Remember that we used Smart UV Project to give us a basic UV map for our crate back in Chapter 3, It's Time to Customize!. This tool is great for basic shapes and still has a place in our process for unwrapping more complex objects:

Smart UV Project still has a place inside our expanded toolbox

Since our Artifact contains 42 different pieces, it is likely that Smart UV Project will be able to provide us an excellent unwrap solution for some of them. Then, using tools such as Pack Islands and Average Island Scale, we can add those objects unwrapped with Smart UV Project to our overall UV map.