We begin with the first step of any type of digital destruction, creation. Over the last few chapters, we have created a disturbing piece of ancient technology. The Artifact stands as a long forgotten terror weapon of another age, somehow brought forth by an unknown power. But we know the truth. That unknown power is us, and we are about to import all that we need to implement the Artifact on the deck of our space station. Players beware!
Take a look at the end result:
To get started, we will need to import the Artifact body, the tentacle, and all of the texture maps from Substance Painter. Let's start with exporting the main body of the Artifact.
In Blender, open our file with the complete Artifact. The FBX file format will allow us to export both the completed 3D model and the animations we created, all in a single file.
Select the Artifact only. Since it is now bound to the skeleton we created, the bones...