Book Image

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
Book Image

3D Game Design with Unreal Engine 4 and Blender

By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (16 chapters)
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Creating a class blueprint to tie it all together


We begin with the first step of any type of digital destruction, creation. Over the last few chapters, we have created a disturbing piece of ancient technology. The Artifact stands as a long forgotten terror weapon of another age, somehow brought forth by an unknown power. But we know the truth. That unknown power is us, and we are about to import all that we need to implement the Artifact on the deck of our space station. Players beware!

Take a look at the end result:

The finished asset inside the level!

To get started, we will need to import the Artifact body, the tentacle, and all of the texture maps from Substance Painter. Let's start with exporting the main body of the Artifact.

  1. In Blender, open our file with the complete Artifact. The FBX file format will allow us to export both the completed 3D model and the animations we created, all in a single file.

  2. Select the Artifact only. Since it is now bound to the skeleton we created, the bones...