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  • Book Overview & Buying Mastering Unreal Engine 4.X
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Mastering Unreal Engine 4.X

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
2.2 (6)
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Mastering Unreal Engine 4.X

Mastering Unreal Engine 4.X

2.2 (6)
By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (16 chapters)
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15
Index

Matinee actor (cinematic actor)


Let's now stop referring to cinematic or cutscene, and let's call it Matinee, as this is how the Unreal Engine is calling it within the ecosystem. So just to make it clear, in case any of your maps include Matinee, that means you need to add a Matinee actor into this map. You can have endless amounts of Matinee actors inside one map; there is no limit, and it is back to your needs and story.

But you have to keep in mind that one Matinee can't call another one, which means you can't do half of the show inside one Matinee actor, and try to call another Matinee to continue the show. This is not going to work, and that's the reason behind the topic of Director, which will be discussed later in this chapter.

So, think about it in this way: one Matinee actor equals one piece of cinematic. Keep in mind, those Matinee actors are parts of the map, which means, they can't be part of the content browser, or to put it another way, they are not assets, they are just part...

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Mastering Unreal Engine 4.X
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