Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Introduction


Unity is a great game engine that implements the animate everything philosophy, which allows you to visualize even the most creative gameplay ideas. Through the course of this book, we will learn a variety of recipes that will help you unleash the power of Unity 5.x animation tools and make your games more fun.

In this first chapter, we will get more familiar with using skeletal animations in Unity. It will guide you through the process of importing such animations, editing them, and assigning them to your in game characters. This knowledge is essential for understanding recipes described in further chapters.