In this recipe, we will use the Transform.Rotate()
function to create an infinite looping animation of a windmill. We could make the same with the Animation
View, but sometimes writing a simple script means much less effort than creating a key frame animation.
We need a few models we can rotate in this recipe. As an example, we will use a windmill. It is composed of three game objects: WindmillBase
, which is the root of the whole windmill, Windmill
which is parented to the WindmillBase
, and WindmillWings
which is parented to the Windmill
. The Windmill
game object itself can rotate in the Y axis. The WindmillWings
game object can rotate in its local Z axis.
Windmill hierarchy
You can download the example project and go to the Chapter 10 Miscellaneous\Recipe 03 Using the Rotate function to animate an object
directory. Open the Example.unity
scene there and play the game. You will see the windmill rotating around the Y axis and its...