Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Adding behaviors to Mecanim states


In this last recipe, we will cover behaviors. These are scripts that can be attached to Mecanim states. You can use them to turn standard Animator Controllers into logic graphs such as AI trees, quests, and so on.

Getting ready

We are going to create this recipe from scratch and we don't need any special assets. You can download the example project and go to the Chapter 10 Miscellaneous\Recipe 05 Adding behaviors to Mecanim states directory. Open the Example.unity scene there and play the game. If you play the game, you can press the space bar to change the states in the Animator Controller attached to the Controller game object. The cycle starts in the NoBehaviors state—this is simply an empty state with no additional behavior. If we press the space bar, we transition to Light1Random. This state changes the color of the Light1 light in the scene. If we press the space bar again, the state will change to WaitAndSwitch. This state waits for a given time and...