Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 2. Working with the Animation View

This chapter explains the Animation View, which is an essential tool in Unity's animation workflow, and the following topics are covered in this chapter:

  • Using the Animation View to create a flickering light
  • Blending light colors with the Animation View and the Animator Controller
  • Animating object's world position - creating a moving platform
  • Animating object's local position - creating automatic doors
  • Using the Hierarchy to animate local rotation - creating an orbiting planet
  • Animating triggers - creating a death trap
  • Creating an elevator triggered by player input