Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Animating object's local position - creating automatic doors


In this recipe, we will learn how to animate an object's local position to be able to use the same animated object in multiple locations in the scene. We will create another common gameplay mechanism, automatic door, as an example.

Getting ready

To make an animated door, you should have two objects ready: the Door Frame and the Door. The Door should be a child of the Frame in the Hierarchy. It should be placed in the closed position. We assume that our Door will slide upward when opening. You should also have a player character with the Player tag assigned. The character should use a Rigidbody component to move or have a kinematic Rigidbodycomponent. We will use triggers for our doors, and triggers react to Rigid bodies only. You can also go to the Chapter 02 Working with the animation view\Recipe 04 Animating objects local position - creating automatic doors directory and find the Example.unity scene there. If you open it, you...