Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using Mecanim states for animating UI button states


Unity has a very powerful built in UI system. An important part of it is buttons. Buttons have four states: NormalHighlightedPressed, and Disabled. You can use the default Color Tint option to visualize those states, but there is a more interesting option: the animation transition. This recipe covers it.

Getting ready

You don't need to prepare anything before hand as we will create animated buttons from scratch in Unity. You can also use the provided example Unity project and go to the Chapter 03 2D and user interface animation\Recipe 08 Using Mecanim states for animating UI button states directory. You will find an Example.unity scene there. Open it, play the game, and click on the buttons to see the effect.

How to do it...

To create an animated button, follow these steps:

  1. (Optional) Import the Button graphic to Unity.
  2. Open a scene and create a new Button by using the Game Object | UI | Button command. Canvas and Button game objects will...