Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 4. Character Movement

This chapter explains the usage of animations for character movement and covers the following recipes:

  • Using Blend Trees to blend walk and run animations
  • Using root motion to drive Rigid Body characters' movement with animations
  • Using root motion to steer a character
  • Using animations for better looking transition
  • Using root motion for a 180 degrees turn
  • Making a character jump with 3-phase animation
  • Using root motion to drive Nav Mesh Agents' movement with animations
  • Using triggers to grab an edge while jumping
  • Changing the character's collision while crouching
  • Adding animation to off-mesh links
  • Using root motion for climbing
  • Using root motion to create flying characters