Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Making a character jump with 3-phase animation


In this recipe, we will make our character jump. Jumping is best done with physics, so we will use this approach.

Getting ready

Before we start, you should add three more animations to your character: a short Jump animation starting on the ground in a pose similar to Idle; an InAir animation, a looped animation of the character being in the air; and a Land animation starting when the character touches the ground with his feet and ending with the Idle pose. All those animations should be done "in place" without root node translation. You can open the provided example Unity project and go to the Chapter 04 Character movement\Recipe 06 Making a character jump with 3-phase animation directory. You will find an Example.unity scene there. Play the game and press the space bar to see the character jump. You will find all the animations needed in the Rigs directory.

How to do it...

To make the character jump, follow these steps:

  1. Import the character and...