Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using root motion for climbing


In this recipe, we will use root motion animations to climb a ladder.

Getting ready

We are going to use the same character as in the Using root motion to steer a character recipe with the Idle, WalkLeft, WalkForward, and WalkRight animations. You should prepare four additional animations: ToClimb (it should start with idle and end with ClimbIdle and should be done "in place" without hip movement), ClimbIdle (a looped animation where our character is idle on the ladder), ClimbUp (a looped animation, where our character moves one ladder step up; it starts and ends with ClimbIdle pose), and ClimbEnd (an animation similar to the EdgeGrabClimb from the Using triggers to grab an edge while jumping recipe). We are going to use the RootMotionSteering.cs script from the Using root motion to steer a character recipe to make the character move. You also need a ladder model with which your ClimbUp animation is synced. You can also go to the Chapter 04 Character movement...