Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Creating an appear or a disappear animation


If our game has monsters in it, there is a huge probability that we will need to use an appear or a disappear animation to introduce such characters in the scene. Often times, monsters spawn near our players to ambush them. This is where the appear animations come in handy.

Getting ready

Before we start, you should have a character with at least two animations: a looped Idle animation and an Appear animation. This animation should start below the ground (or high in the air if your character is a flying one). It should end with the Idle pose. See the following image for reference:

Appear animation key frames (the animation is done "in place")

You can download the provided example; open the project in Unity and go to the Chapter 05 Character actions and expressions\Recipe 01 Creating an appear or disappear animation folder. You will find a scene called Example. Scene there. When you play it, a Spider character will be spawned (instantiated) and it will...