Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Creating background characters and critters with animation-driven behavior


In this recipe, we are going to createanimated characters that will serve as decorations in the game. Such characters' behavior is driven only by animations; thus, we can have quite a large number of them in the game.

Getting ready

Before we start, we need to have a character with a few animations. In this example, we are using a bird. It has IdleStartFlyingFlyingInCircles, and Land animations. The Idle animation is looped and played when our birds sits on the ground. The StartFlying animation is a transition between Idle and FlyingInCircles, which is a looped animation of the bird flying around. The last animation, the Land animation, is a transition between FlyingInCircles and Idle. We don't use root motion for those animations because we want the birds to always land in the same position (we don't want to check where the ground is, it's just a decoration).

You can also download the provided example Unity project...