Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Animating facial expressions with Blend Shapes


If you want to animate a character talking or changing its facial expression, it is best to use Blend Shapes. This recipe covers creating facial expressions with Blend Shapes exported from a 3D package.

Getting ready

We need several Blend Shapes that store our facial expressions. In this recipe, we will use SmileAngryBlinkLeftBlinkRight, and BrowsDown shapes. Create them in your 3D package. If you are using Blender, Blend Shapes are called Shape Keys. In other softwares, they may be called Morph Targets.

You can also use the provided example Unity project and go to the Chapter 05 Character actions and expressions\Recipe 08 Animating facial expressions with blend shapes directory. You will find an Example.scene there. Open it, play the game, and adjust the sliders on the UI to see the effect. You can find the character with all the Blend Shapes in the Rigs directory.

How to do it...

To use Blend Shapes for facial expressions, follow these steps...