Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using transitions from Any State to play hit reactions


Often, there are situations when we would like to transition to an animation from any other one. The most common example is the hit reaction. Our characters can be hit while standing, walking, or even attacking. Creating and managing all those transitions would be cumbersome and difficult. In Unity, we can use a special Any State in the controllers to achieve transitions from any given animation.

Getting ready

We are going to use the characters from the previous recipe and add one animation to the Spider character: HitReaction. You can also use the example project and go to the Chapter 06 Handling combat\Recipe 03 Using transitions from any state to play hit reactions directory. You can find the Example.unity scene there, with two characters: Humanoid and Spider. When you play the game, Spider will react to hits. In the Rigs directory of the previous recipe, you can find the required animations.

How to do it...

To use Any State transitions...