Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using Avatar Masks and animator controller layers to walk and aim


This recipe shows how to use Avatar Masks and Layers in the Animator Controller to play animations on certain body parts. In combat, it can be useful for playing aim animations on the upper body and movement animations on the lower body.

Getting ready

In this recipe, we are using WalkForwardWalkLeftWalkRight, and Idle animations, and a looped AimForward animation. The first four animations are covered in the Using root motion to steer a character recipe in Chapter 4Character Movement. The last one is a simple looped aim animation where our character aims a crossbow straight ahead. You can go to the Chapter 07 Special effects\Recipe 07 Using sprite sheets to animate particles directory. You will find an Example.unity scene there. Open it and play the game. You can move the character with the WSAD keys and rotate the camera with the mouse. You can find the AimForward animation in the Rigs directory and all the other required...