Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using Blend Trees to aim


In this recipe, we will use a more sophisticated method of aiming. This method is based on using several aim animations combined into a Blend Tree.

Getting ready

We are going to use the same assets as in the previous recipe, but instead of using the CharacterLookAt.cs script, we will use additional animations: AimForward, AimForwardUp (aim 45 degrees up), AimForwardDown (45 degrees down), AimLeft (45 degrees left), AimLeftUp (45 degrees left and 45 degrees up), Aim LeftDown (45 degrees left and 45 degrees down), AimRight (45 degrees right), AimRightDown (45 degrees right and 45 degrees down), AimRightUp (45 degrees right and 45 degrees up). See the following screenshot for reference:

Nine directional aim animations

You can also use the provided example Unity project and go to the Chapter 06 Handling combat\Recipe 09 Using blend trees to aim directory. You will find an Example.unity scene there, with a Humanoid character. Play the game to see the effect. You can find...