Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Detecting the hit location on a character


Another animation-related topic in combat is the hit location detection. This recipe shows how to easily detect hits to different body parts.

Getting ready

We are going to use a simple character with just one looped Idle animation in this recipe. You can also use the provided example Unity project and go to the Chapter 06 Handling combat\Recipe 10 Detecting the hit location on a character directory. You will find an Example.unity scene there, with a Humanoid character. Play the game to see the effect.

How to do it...

To be able to detect hits for different body parts, follow these steps:

  1. Import your character with all the necessary animations to Unity. Place it on the scene.
  1. Create a new Layer and name it BodyParts. To do so, go to the Layers menu and choose the Edit Layers option, as shown in the following screenshot:

Adding a new Layer

  1. Create a new script and name it BodyPart.cs. Create only one public string bodyPartName variable in this script. We will...