Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 7. Special Effects

This chapter explains how to achieve interesting effects with animations and covers the following recipes:

  • Using Animation Events to trigger sound and visual effects
  • Creating camera shakes with the Animation View and the Animator Controller
  • Using the Animation View to animate public script variables
  • Using additive Mecanim layers to add extra motion to a character
  • Using Blend Shapes to morph an object into another one
  • Using wind emitters to create motion for foliage and particle systems
  • Using sprite sheets to animate particles
  • Animating properties of a particle system with the Animation View
  • Using waveform of a sound clip to animate objects in the scene
  • Creating a day and night cycle with the Animation View