Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using additive Mecanim layers to add extra motion to a character


In previous recipes, we were using Mecanim layers in override mode. We can set a layer to be additive. This can add additional movement to our base layer animations.

Getting ready

We will need a character with three animations: IdleTiredReference, and Tired. The Idle animation is a normal, stationary idle. The TiredReference animation has no motion and is used as a reference pose for calculating additive motion from the Tired animation. The TiredReference animation can be the first frame of the Tired animation. In the Tired animation, our character is breathing heavily.

You can also go to the Chapter 07 Special effects\Recipe 04 Using additive mecanim layers to add extra motion to a character directory. Open the Example.unity scene there. You will find the same Humanoid character there. If you play the game and press the space bar, our character will start breathing heavily while still playing the Idle animation. You can find...