Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using root motion to play cutscenes in gameplay


We can also play cutscenes in gameplay without changing the camera, and using smooth transitions to move in and out of a cutscene. This recipe shows an example of that.

Getting ready

In this recipe, we will use the same cutscene as in the previous recipe. You can also open the example Unity project and go to the Chapter 08 Animating Cutscenes\Recipe 06 Using root motion to play cutscenes during gameplay directory. If you open the Example.unity scene there and play the game, you will be able to move the character. Approach the red sphere marker and press the space bar to play the cutscene:

Cutscene played during gameplay

How to do it...

To play cutscenes during gameplay, follow these steps:

  1. Import your cutscene. Make sure to import the character animation as a separate file.
  2. Go to the cutscene asset's Import SettingsAnimation tab.
  3. Rename the Default Take animation to Cutscene.
  4. Create a new Animation Clip, choose the Default Take as the source, and...